SONG WARS

SIGN IN TO PLAY

what you agree to what we know about you

BEFORE YOU PLAY

    what you agree to what we know about you

    SONG WARS

    SIGNING YOU IN

    FULLSCREEN

    SONG WARS IS BUILT TO BE PLAYED FULLSCREEN — F11

    PRESS THE GLOWING KEY ⏻
    root@gang-os:~[SIG ▮▮▮▯]

    SHOPショップ
    0

    SETTINGS // 設定

    LEVELS
    Menu Music
    0
    Interface
    0
    Track Playback
    0

    STATS // 戦績

    THE NUMBERS DON'T LIE
    LEVEL
    1
    0 XP
    CREDS // 王冠 0
    プロデューサー

    PRODUCER

    ソロプレイ

    SINGLEPLAYER

    PRODUCER
    NOW PLAYING
    NOTHING PLAYING
    Press SKIP to play the first song.
    CHAT VOTE CHAT OFF
    TWITCH CHAT
      Set your Twitch channel in SETTINGS to see chat here.
        No songs yet. Put the link in your chat.
        0:00 / 0:00 TIMER
        MODE 01 ビートショーケース

        BEAT WARS

        PRODUCER
        CHAT TYPE TO CHAT...
        HOST A TOURNAMENT // 大会開催
        PRESENTED BY 主催
        —

        UNTITLED SHOW

        BEAT WARS · 16 COMPETITORS
        STATUS
        NOT LIVE
        TOURNAMENT NAME
        ARTIST OR PRODUCER
        SELECT FORMAT
        ROUND SETTINGS
        PRODUCTION TIME 20 MIN
        Listen time per track scales up round by round — short in the early field, a full ceremony by the final.
        WHO SCORES THE SECOND OPINION?
        IF THE CROWD SCORES, CAN THEY VOTE?
        The crowd rates alongside the field. Toggle whether they can vote, or just watch.
        WHO MADE WHAT?
        Anonymous: every track plays as ENTRY 3 OF 16. The cut standings name them.
        FIELD SIZE
        16
        Elimination rounds • Crowd voting • No wagers • Streamer chat
        REVIEW & CREATE
        NAME: —
        MODE: —
        TIME: —
        SECOND OPINION: —
        ENTRIES: —
        COMPETITORS: —
        1 / 8
        YOU ARE INVITED // 招待

        —

        PRESENTED BY 主催
        —

        —

        ·
        TIME
        --:--
        SIGNUP
        THE FIELD
        THE STAND WATCHING 0

        LEADERBOARDS // ランキング

        THE BEST IN THE WORLD // 世界最強
        ## PLAYER LVL WINS
        SONGWARS://SERVER_BROWSER/ARTIST █
        0 SERVERS ONLINE
        #
        WORD PLAY // ワードプレイ

        THE PAD

        ONE WORD EACH. THE ROOM VOTES THREE INTO THE SONG. // 一言
        WRITING TO —

        WORD PLAY // ワードプレイ

        THE CUT

        THREE WORDS GO IN THE SONG. PICK YOURS. // 三語

        SAMPLE FLIP // サンプルフリップ

        UPLOAD YOUR SAMPLE

        DROP SAMPLE
        DRAG FILE HERE // CLICK TO BROWSE

        CHOOSE YOUR SAMPLE

        01 YOUR PICK
        SAMPLE BY
        ROOM TALLY // 集計
          DROP OFF ZONE // 搬入区画
          DROP TRACK

          BEAT WARS // ビートウォーズ

          —

          BY
          CHAT // 通信
            SPECTRUM // 周波数
            STEREO // 位相
            CORR0.00
            SCOPE // 波形
            LUFS-M
            M--.-
            PK--.-
            WAVEFORM // 録音--.-
            VOTE
            5
            RATE // 評価
            THE FLOOR // 審査席
            1/1

            WILDCARD

            ワイルドカード
            THE GAME // ゲーム
            THE GAME—
            SPINNING
            THE GAME—
            THE TWIST // ひねり
            THE TWIST—
            STANDBY

            SABOTAGE

            WRITE A RULE. ONE OF YOU GETS PICKED, AND EVERYONE PLAYS BY IT.

            2V2

            チーム戦

            PICK A TEAM. IT STARTS WHEN EVERY TEAM IN USE IS FULL.

            FIGHT

            GENRE ROULETTE

            DRAWING

            THE MAILBOX

            Help build SONG WARS. Upload a beat or sample and make it part of the game. Every time players create with it, your name stays attached. You still own it, you can use it anywhere, and you can remove it whenever you want.

            WHAT ARE YOU SENDING?
            THE BEAT

            THE TERMS

              DEV 開発 // CONSOLE

              THE ECONOMY DRIFTING is the only number that means something is broken
              THE EARNINGS WATCHDOG fires on its own; this proves the alert can reach you
              MAILBOX QUEUE donations waiting on a decision
              —
                UPLOAD
                Folder mode: each beat's genre is the subfolder it is in (MyBeats/Trap/x.wav → Trap). Loose files at the top use the genre box.

                THE LIBRARY right-click a row to credit or delete it
                —
                  MEDIA PLAYER credit a song to an account and their name on the jukebox becomes a clickable profile
                  Added songs can be deleted below (two presses). The picked artist rides the upload as its credit. ART on a row sets that song's cover — the picture on the vinyl.
                  —
                    FIND A PLAYER
                      CONNECTED NOW the only place a guest's address appears — they have no account row
                      —
                        IP BANS blocks every connection from the address — guests included. VPNs walk around it; pair with the account lock.
                          ACTIVE LOCKS accounts currently locked — unlock here or from PLAYERS
                            BAN LOG every lock, unlock and ip ban ever — who, whom, why. Append-only.
                              CHAT.LOG in-game chat — kept 30 days for moderation
                                RATING BIAS how someone scores ONE player vs everyone else they rate — honest taste varies a point or two; a mutually biased pair is the smoking gun
                                  PLAYED TOGETHER weak on its own — friends queue together. Read it beside BOTH PLACED, and against the bias table above.
                                    RECENT MATCHES click one to open it below — 30-day retention, then rows and audio are deleted
                                      MATCH DETAIL every rating cast, and the 90-second clip of what each player submitted
                                      THEME LAB opens the real listen screen with real audio and the picked theme — LEAVE (or Esc) comes back here

                                      edit public/themes/<id>/theme.css and press RELOAD CSS — the dev server serves straight from disk

                                      RESTART WARNING a card every player has to press GOT IT on — it ANNOUNCES, it never restarts anything
                                      NO WARNING LIVE

                                      SEEN is a live tally, not a record: it counts players connected right now who have pressed GOT IT. Sending a new warning asks everyone again. The warning clears itself half an hour after it runs out, so a restart that never happens stops shouting on its own.

                                      MAINTENANCE SIGN a bar nobody but you can take down — it does not stop anyone playing
                                      SIGN IS DOWN

                                      The sign survives a restart, so you can raise it and then deploy.

                                      THE BUILT-IN DAW opens the real studio over this screen -- HIDE puts it away, the project survives

                                      SHARED STUDIO: type the same room code on two machines (two different accounts) and both open ONE project -- edits cross live and each sees the other's pointer. 2V2 plan 1, dev only.

                                      OPEN WITH A SOUND hands the studio a menu track as if it were the round’s sample, so the fetch → library → track 1 path is exercised for real. It uses a file the page already has rather than a crate draw, so it works on a box with no sample library at all.

                                      WILDCARD TESTER pick the game and the twist -- the next wildcard spin you are in lands on exactly that, once

                                      PLAY IT SOLO NOW starts a one-person wildcard round with your pick. ARM NEXT SPIN is for a room you are in or about to start: its next spin lands on your pick. Localhost only.

                                      INTRO LAB reloads the page and replays the real boot cinematic with a different song underneath — press PRESS START same as any first visit

                                      the intro's SFX pass was scored to the original title track's beat and won't re-time to a different song — this is for vibe, not final beat-sync

                                      100