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SONG WARS IS BUILT TO BE PLAYED FULLSCREEN — F11
NO MATCHES 該当なし
COMING SOON FOR THIS SCREEN 近日公開REAL-MONEY COSMETICS ARE NOT ON SALE YET
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WRITE A RULE. ONE OF YOU GETS PICKED, AND EVERYONE PLAYS BY IT.
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PICK A TEAM. IT STARTS WHEN EVERY TEAM IN USE IS FULL.
EVERY TRACK THIS ROUND HAS TO LIVE HERE.
Help build SONG WARS. Upload a beat or sample and make it part of the game. Every time players create with it, your name stays attached. You still own it, you can use it anywhere, and you can remove it whenever you want.
MyBeats/Trap/x.wav → Trap). Loose files at the top use the genre box.
edit public/themes/<id>/theme.css and press RELOAD CSS — the dev server serves straight from disk
SEEN is a live tally, not a record: it counts players connected right now who have pressed GOT IT. Sending a new warning asks everyone again. The warning clears itself half an hour after it runs out, so a restart that never happens stops shouting on its own.
The sign survives a restart, so you can raise it and then deploy.
SHARED STUDIO: type the same room code on two machines (two different accounts) and both open ONE project -- edits cross live and each sees the other's pointer. 2V2 plan 1, dev only.
OPEN WITH A SOUND hands the studio a menu track as if it were the round’s sample, so the fetch → library → track 1 path is exercised for real. It uses a file the page already has rather than a crate draw, so it works on a box with no sample library at all.
PLAY IT SOLO NOW starts a one-person wildcard round with your pick. ARM NEXT SPIN is for a room you are in or about to start: its next spin lands on your pick. Localhost only.
the intro's SFX pass was scored to the original title track's beat and won't re-time to a different song — this is for vibe, not final beat-sync